
- #Splinter cell blacklist sweetfx driver
- #Splinter cell blacklist sweetfx pro
- #Splinter cell blacklist sweetfx Pc
Really after getting things set up turn off Afterburner, Precision, FRAPS etc even just the monitoring side of the application if you need them for overclocking.
#Splinter cell blacklist sweetfx driver
Nvidia's adaptive Vsync is something I prefer if D3DOverrider isn't working.Īlso really using something that monitors your game constantly whilst you're playing with the goal of trying to achieve smooth frame delivery is a bit bonkers as they are constantly snooping in the driver layer to see what's going on when reporting back framerate and frametimes sometimes themselves adding latency.
#Splinter cell blacklist sweetfx pro
Radeon Pro does allow triple buffering in 64bit applications but I'm not a fan. Same with Vsync (and I agree with Maldo here I next to never use what is offered in game) where D3DOverider is great and all that it has a fair few compatibility problems with modern stuff and doesn't work with 64bit processes. Whether you're using the games built in frame rate limiters, through GPU drivers, 3rd party applications like RTSS and Dxotry they all have different quirks with different games.
#Splinter cell blacklist sweetfx Pc
This isn't really anything new or a shocking revelation, PC games have had some framepacing issues for donkeys years and there have been multiple ways to sort it out each with varying degree's of success on a game by game basis but there is no one single catch all soltuion. Instead of set smoothframerate to False, set maxsmoothedframerate to 60 and that's all. You have to edit ini file to avoid the framerate cap. That game runs at 30 fps in the default preset. TL NR: For Killer is Dead you don't need to limit framerate in nvidia profiles or external programs. If the game is designed for 30 fps, then best solution is to force 1/2 vsync and framelimiter to 30 fps.Īnd no fraps, no other injection apart of SweetFX, no monitoring fans/ram/vram/cpu use. If the game has very few under refreshrate framerate moments -> force adaptative vsync If framerate in a game is sometimes under 60 fps but always over 50, then the best fix is to use a 50 hz resolution for constant 50 fps. * If not fixed, then framelimiter to refreshrate in RivaTunerSS at game profile level (is not necessary to load MSI Afterburner o another more complex application to do it). * Framelimiter to refreshrate in nvidia inspector at game profile level (so no additional injection layer or programs is used) Some games have really perfect vsync implementation, some game don't.
